Assassin Spirit1
A shadowed form drifts silently out of the darkness, its body obscured by the shadowed recesses of its leather shroud. It bears in on hand a sinister blade.


Assassin Spirit (CR 3; XP 800)
CE Medium undead (incorporeal)
Init +2; Senses darkvision 60 ft.; Perception +4
AC 14, touch 14, flat-footed 12
(+2 deflection, +2 Dex)
hp 19 (3d8+6)
Fort +3, Ref +3, Will +1
Defensive Abilities incorporeal
Speed fly 30 ft. (perfect)
Melee incorporeal shortsword +4 (1d6/19-20)
Special Attacks fear cone (30 ft.; W-DC 13), poison critical, sneak attack +1d6
Str —, Dex 14, Con —, Int 10, Wis 7, Cha 15
Base Atk +2; CMB +2; CMD 14
Feats Intimidating Prowess, Skill Focus (Stealth)
Skills Fly +16, Intimidate +8, Perception +4, Stealth +11
Languages Old Porphyran
Environment urban
Organization solitary, or murder (2-5)
Treasure standard
Special Abilities
Poison Critical (Su) On a successful critical hit with the assassin spirit’s incorporeal shortsword, the creature is subjected to an essence poison.

  • Essence Poison (Su) incorporeal shortsword-critical hit; save Will DC 13; frequency 1/round for 4 rounds; effect 1d3 Cha*; cure 1 save

* any creature reduced to 0 Charisma from essence poison becomes incorporeal permanently.

When an assassin or contract killer dies and is barred from the afterlife their unclean soul continues to haunt the world as an assassin spirit. Though unharmed by the light of day, they tend to lurk in the darkness of alleys or basements until night falls. Once darkness covers the city, assassin spirits will rise from their lairs and stalk solitary prey throughout the night. If an assassin spirit kills its prey with no one to bear witness it is able to render its victim’s head incorporeal and add it to the collection of heads it holds within it robes. In life the assassin or contract killer always exchanged their murderous services for payment and that tradition continues in their afterlife as well. They will accept specific contracts from necromancers and mediums who contact them for work. Additionally, they are able to take loot from those they kill in a way that cannot be explained by any that have studied them. The lair of an assassin spirit is often filled with corporeal loot that they would seemingly be unable to gather themselves.

On Porphyra
In the time before The Calling all living things were ordered to serve the Elemental Lords. Those that accepted money for the murder of others were universally shunned the elementalists and upon the death of the contract killer they returned as assassin spirits. They were one of the few intelligent undead known of in the time before the NewGod Wars. In the aftermath of the NewGod Wars, assassins found solace in the worship of Shade, the Master of Murder.