Asnae
Penetrating red eyes study you from the thick canopy of the forest. To the left from where its body should be you see the swish of a long tail.

Asnae (CR 6; XP 2,400)
NG Small magical beast (good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +15
Defense
AC 18, touch 16, flat-footed 13
(+5 Dex, +2 natural, +1 size)
hp 68 (8d10+24)
Fort +9, Ref +11, Will +6
Offense
Speed 50 ft.; shadowrunning
Melee 2 claws +14 (1d3-1 plus curse of uncertainty), tail slap +9 (1d4-1)
Special Attacks hypnotic gaze
Spell-Like Abilities (CL 8th; concentration +10)
3/day—blur, eerie forest (W-DC 17), invisibility, phantasmal killer (WF-DC 18), shadow conjuration (W-DC 18), wandering star motes (W-DC 18)
At-will—alluring voices (W-DC 16), baleful illusion (W-DC 16), minor image (W-DC 16), misdirection (W-DC 16), ventriloquism
Statistics
Str 8, Dex 20, Con 17, Int 16, Wis 18, Cha 15
Base Atk +8; CMB +6; CMD 21 (25 vs. trip)
Feats Improved Initiative, Master of Illusion, Skill Focus (Bluff), Weapon Finesse
Skills Acrobatics +16 (+24 to jump), Bluff +13, Climb +10, Knowledge (local) +11, Perception +15, Stealth +17; Racial Modifiers +8 Stealth
Languages Common, Elven, Gnome
Ecology
Environment forest, plains, urban
Organization solitary or pair
Treasure standard
Special Abilities
Curse of Uncertainty (Su) The claws of the asnae carry a supernatural curse (F-DC 16 negates) that inflicts the target with a -4 penalty to all saves vs. illusions and enchantments. The save DC is Charisma-based.
Hypnotic Gaze (Su) Hypnotism (8 HD or less), 20 feet; W-DC 16 negates. The save DC is Charisma-based.
Real Illusions (Su) The illusions created by an asnae never have the mind-affecting descriptor which allows them to target mindless creatures. Additionally, all illusions gain a +2 racial bonus to their save DC.
Shadowrunning (Sp): By stepping into the shadows, the asnae comes close to the Plane of Shadow and can travel up to 1 mile. This power can be used three times a day, and the asnae often use it to flee a lost battle. The asnae can choose to take as many as two friends of the same size or smaller with it.

The asnae is a small, highly intelligent magical beast which looks somewhat like a cat, though it is much more. They have a long, tough tail, and their signature red eyes have a pleasing appearance—to most beings. The asnae realize they are not particularly effective in direct combat, so they focus on fighting with magic and trickery, taunting their enemies from the shadows, or up
in a nearby tree. If the situation looks grim, asnae will not hesitate to flee into the shadows.

On Porphyra
Gnomes and asnae have always been kindred spirits, due to their inter-dimensional nature and their interests in illusion magic; gnomes living along the Creeper’s Rift will be sure to have asnae close by.