Physical Description: Anumi, from the neck down are identical to very fit Medium humans. Their skin tone varies from olive to dark brown and is both flawless and hairless. Gender cues are exaggerated; females have perfect hourglass forms and males feature bulging biceps and rippling abdominals. From the neck up they are entirely bestial and extremely varied. While proportionate to a human head, the animal head can be that of just about any imaginable natural creature. Canines, felines, and avians are most common. However, bears, boars, horses, and even lizards are also well-known. Any natural beast that someone might have considered a beloved pet or companion may become an anumi.


Anumus Racial Characteristics

  • +2 Strength: All anumi are strong, and each subrace has an additional bonus and penalty as described below.
  • Medium: All anumi are Medium creatures and have no bonuses or penalties due to size.
  • Anumus: Anumi are humanoids with the anumus subtype.
  • Normal Speed: Most anumi subraces have a base land speed of 30 feet.
  • Keen Senses: Anumi receive a +2 racial bonus on Perception skill checks.
  • Languages: Anumi begin play speaking Common. Anumi with high intelligence scores can choose any normally available languages they want.

Subracial Characteristics: All anumi have one subrace that corresponds to the type of animal that they originated from. This subrace grants them additional racial traits as described below.

Amphibian Subracial Characteristics

  • +2 Wisdom, -2 Charisma: Amphibian anumi are wise, but are known to be somewhat crude.
  • Amphibious: Amphibian can breathe both air and water.
  • Leaper: Amphibian gain a +4 racial bonus to Acrobatics checks for jumping.
  • Sticky Tongue: Amphibians have the sticky tongue racial trait from the advanced race guide.
  • Water Child: Amphibian gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language.

Arachnid Subracial Characteristic

  • +2 Intelligence, -2 Charisma: Arachnid anumi are known to be quite clever, though give off a very creepy vibe.
  • Darkvision: Arachnid anumi can see in the dark up to 60 feet.
  • Bite: Arachnid anumi have a primary bite attack that deals 1d4 points of damage.
  • Climb: Arachnids have a climb speed of 20 ft, and gain a +8 racial bonus on Climb checks.
  • Resistant: Arachnids gain a +2 racial bonus on saving throws vs. poison and mind-affecting ef-fects.
  • Slinky: Arachnids gain a +2 racial bonus on Stealth checks.

Other Anumi Types (+10 RP)
Other anumus species are certainly possible and even plausible. One simple way of adding new types is to find the type that is closest and either use that or swap out a few traits to make a better match. For example, to create a wolverine anumus, the Gamemaster may decide that the bear anumus is the closest equivalent. Bear’s might could be easily exchanged for boarish ferocity, to make a completely new species; the wolverine anumus. Of course, the Gamemaster may decide to design entirely new racial traits, as well. When doing so, it is important to note that most physical traits are somewhat supernaturally manifested—the anumus is still basically human from the neck down.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

See Also