Final-Anpur-C.jpg

Anpur
With quiet resolve, this furred, hyena-headed humanoid stands slightly taller than the average human.

Anpur (CR 1/2; XP 200)
Anpur cleric of Shankhil 1
LN Medium humanoid (gnoll)
Init +0; Senses darkvision 60 ft.; Perception +3
Aura lawful (faint)
Defense
AC 17, touch 10, flat-footed 17
(+6 armor, +1 shield)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5; +2 vs. fear
Offense
Speed 30 ft.
Melee scizore +4 (1d10+3)
Ranged sling +0 (1d4); 10 bullets
Special Attacks channel positive energy 2/day (W-DC 9; 1d6+1), sun’s blessing
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—gentle rest
Cleric Spells Prepared (CL 1st; concentration +4)
1st—endure elementsD, divine favor, summon monster I
0th—alleviate, detect poison, read magic
D domain spell; Domains Ancestors, Sun
Statistics
Str 16, Dex 10, Con 12, Int 13, Wis 17, Cha 8
Base Atk +0; CMB +3; CMD 13
Feats Weapon Focus (scizore)
Skills Knowledge (history) +5, Knowledge (religion) +5, Spellcraft +5
SQ ancestor worship, desert runner, weapon familiarity
Languages Common, Gnoll, Ignan
Ecology
Environment desert
Organization solitary, pair, passage guardians (2-8), band (10–100 adults plus 50% noncombatant
children, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level)
Treasure NPC Gear (breastplate, scizore, sling, other treasure)

Anpur are civilized gnolls who worship their ancestors and live without fear of death.

Anpur Characters1
Anpur are defined by their class levels-they do not possess racial Hit Dice. All anpur have the following racial characteristics.

  • +2 Strength, +2 Wisdom: Anpur are powerful, observant and ordered in their thinking.
  • Humanoid: Anpur are humanoids with the gnoll subtype.
  • Medium: Anpur are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Anpur have a base speed of 30 ft.
  • Darkvision: Anpur can see in the dark up to 60 ft.
  • Ancestor Worship: Their mystical devotion to past grants them greater powers. Anpur are treated as one level higher when casting spells of the divination school or using granted powers of the Ancestors domain, the bloodline powers of the Destined bloodline, and revelations of the oracle’s Ancestor mystery. This ability does not give them early access to level-based powers; it only affect the powers they could use without this ability.
  • Desert Runner: Anpur gain a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
  • Fearless: Anpur gain a +2 racial bonus on all saving throws against fear effects.
  • Weapon Familiarity: Anpur are proficient with temple swords, flails, and with any weapon with the word “gnoll” in its name.
  • Languages: Anpur speak Common and Gnoll. Anpur with high Intelligence scores can choose from the following: Aquan, Auran, Ignan, Terran, Old Porphyran

On Porphyra
Anpur strive to maintain the City of Tombs and protect the way of life lost to their gnoll-kin.


Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.


See Also