ANOINTINGS
The power of transmutation is evident in magical oils and pastes that alter the properties of objects when applied. Alchemists can choose any of the following anointings in place of a normal discovery.

  • An alchemist can use any of the anointings he knows a total number of times per day equal to 3 + his alchemist level. Unless an anointing specifies otherwise, all anointings require a standard action to apply (this provokes attacks of opportunity) and last for 1 minute per alchemist level.
  • Investigators can choose any of these discoveries with the alchemist discovery investigator talent.
  • Clerics with the artifice domain can select an anointing in place of their 8th-level domain ability.
  • Transmuter wizards can gain anointings in place of wizard bonus feats.
  • Witches with transformation patrons can gain a single anointing in place of a major hex. In each of these cases, the character treats levels in the class used to select the anointing as his alchemist level for all relevant anointing calculations.

See Also