Hag, Alley1
This old woman is dressed in the dusty and stained garb of a beggar. Her aged face is lined with many marks, like a map of the city streets.

Alley Hag (CR 3; XP 800)
NE Medium monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +9
AC 16, touch 11, flat-footed 15
(+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +2, Ref +5, Will +6
Speed 30 ft.
Melee 2 claws +6 (1d6+2)
Ranged sling +5 (1d6+1; magic stone)
Special Attacks command vermin
Spell-Like Abilities (CL 4th; concentration +7)
At-will—disguise self, doom (W-DC 12), magic stone
Str 15, Dex 12, Con 13, Int 15, Wis 14, Cha 12
Base Atk +4; CMB +6; CMD 17
Feats Persuasive, Toughness
Skills Diplomacy +10, Disguise +8, Intimidate +10, Knowledge (local) +9, Perception +9, Stealth +8; Racial Modifier Diplomacy, Disguise, Knowledge (local) are class skills.
Languages Aklo, Common, Giant
SQ secrets of the city
Environment urban
Organization solitary, coven (3)
Treasure standard
Special Abilities
Command Vermin (Su) Alley hags have a special rapport with rats, vermin, and pigeons. They may use Diplomacy to influence the behaviour of such creatures. Additionally, as a standard action they may summon a single vermin of nor more than 1 HD to aid her or as a full round action summon a swarm of rats (or comparable swarm of less than 5 HD).
Secrets of the City (Su) Once per week, an alley hag may gain additional insight into her home city as per the spell legend lore.

Alley hags are the least of the various types of hags, lacking both the terrible majesty and the frightful magic of their sisters. Perhaps as a consequence of this, they do not live in the wilderness, but instead lurk in the alleyways and backstreets of humanity. They are physically almost indistinguishable from an old mortal grandmother, save for an alley hag’s claws of broken tile and scrap metal and her overlarge and snaggle-toothed maw.

Alley hags delight in petty malice, such as spreading nasty rumours or using blackmail to manipulate others. Left alone, an alley hag will cause thousands of acts of minor torment and malignity in the city she calls home. Alley hags are often recruited as spies and informants by evil powers; they sometimes make contact with dark entities through rituals scrawled in backstreets and read the future in the entrails of middens and cat-killed pigeons.

Alley hags use their knowledge of the city to their advantage, choosing the best places to fight such as narrow alleys with easy access to the sewers or tenements inhabited by thieves who would not take kindly to adventurers rampaging around.

On Porphyra
Alley hags have homes across the Lands of Porphyra. Typically they can be found in any city of at least 5,000 with a mixed population of humanoids. The slums of the cities in the Clockwork Lands are regularly swept for alley hags as some feel their presence within the city can ruin or doom to new technological developments.