Alchemist’s Hound


A massive wolf composed of metal, wood, and glass clanks across the ground. Its cannon begins spewing fire.

Alchemist’s Hound (CR 3; XP 800)
N Medium construct (clockwork)
Init +5; Senses darkvision 60 ft., scent; Perception +2
AC 17, touch 13, flat-footed 14
(+1 Dex, +2 dodge, +4 natural)
hp 31 (2d10+20)
Fort +0, Ref +3, Will +2
DR 5/adamantine; Immune construct traits
Vulnerable electricity; Weakness volatile
Speed 30 ft.
Melee bite +4 (1d6+2 plus trip)
Special Attacks alchemist cannon 4/day (25 ft. line; 3d6 acid or fire; R-DC 11)
Str 14, Dex 12, Con —, Int —, Wis 14, Cha 1
Base Atk +2; CMB +4 (+8 vs. trip); CMD 15 (19 vs. trip)
Feats Lightning ReflexesB, Improved InitiativeB
SQ swift reactions, winding
Environment any
Organization solitary, pack (2-5)
Treasure none
Special Abilities
Alchemist’s Cannon (Ex) All hounds have an alchemist’s cannon built into them that can fire a line of fire or acid four times per day.
Volatile (Ex) With their bubbling concoction of alchemical innards and the ammunition fuel for an alchemist’s cannon, hounds are potentially walking explosives. Whenever a hound is struck in melee combat, there is a 5% chance it detonates dealing 3d6 points of acid damage to all creatures within 5 ft. (no save). When destroyed, the chemical buffers and mechanisms keeping the alchemy in check stop working, and the hound explodes as above result in 1d3 rounds.

The ‘alchemist’s hound’ is a veritable walking alchemy kit, a clockwork construct packed with as many bubbling glass flasks of chemicals as gears and pistons. It gets its name from its quadrupedal, hunched appearance and from the fact that creators with artistic pretensions often craft alchemist’s hounds to look like great wolves.

Normally powered by an alchemechanical engine, hounds are employed as guard constructs. The myriad of alchemical devices mimics an advanced sense of smell as well as powering the construct’s main weapon, an alchemical cannon, the barrel of which juts out of the hound’s gaping maw. Alchemist’s hounds can understand and obey orders in one language. They cannot speak, though they can make mechanical growls and snarls. Their combat programming means they usually attempt to hose down as many attackers as possible with their alchemical cannon until the intruders either flee or die. If a hound is badly damaged it may try and retreat to its owner for repairs, depending on its instructions.

Alchemist’s Hound
CL 12th; Price 18,375 gp
Requirements Craft Construct, geas/quest, flaming sphere, creator must be at least 12th level; Cost 9,188 gp

On Porphyra
Do to their natural goblinoid fascination with fire, the creation of the alchemist’s hound or at a minimum the addition of the cannon is directly attributed to the boggle technomancers of Havacord in the Clockwork Lands.