Physical Description: Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.

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Base Statistics

  • +2 Wisdom, +2 Charisma, -2 Constitution: Aasimars are astute, amiable, and bold, but the Calling that brought them to the lands of Porphyra has taken a heavy toll on their health.
  • Outsider (Native): Aasimar are outsiders with the native subtype.
  • Medium: Aasimar are medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Aasimar have a base speed of 30 ft.
  • Darkvision: Aasimar can see in the dark up to 60 feet.
  • Celestial Resistance: Aasimar have acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Persuasive: Aasimars have a +2 racial bonus on Diplomacy checks.
  • Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level).
  • Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Gnome, Halfling, and Sylvan.

Geralites (Archon-blooded Aasimar)

Geralites Racial Characteristics
Geralies player characters are defined by class levels—they do not possess racial hit dice. All geralites player characters possess the following racial characteristics.

  • +2 Con, +2 Wis: Descended from lawful good archon outsiders that lived and fought for two hundred years in The Middle Kingdoms, during the NewGod Wars, archon-blooded aasimars, known as ‘geralites’, are hardy warriors, infused with the wisdom of their ancestors.
  • Scion of Humanity: The heavenly ancestry of the geralites is at least 800 years old, since the NewGod Wars, and their celestial background is rarely outwardly visible. They count as both outsider (native) and humanoid (human) for any effect relating to race, including feat prerequisites and spells affecting humanoids. They can pass for human without the Disguise skill
  • Medium: Geralites are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Geralites have a base speed of 30 ft.
  • Darkvision: Geralites can see in the dark up to 60 ft.
  • Celestial Resistance: Geralites have acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Flame of Heaven (Sp): Geralite archon-blooded aasimars can use continual flame once per day as a spell-like ability (caster level equal to the geralite’s class level)
  • Lawbringer: Geralites have a +2 racial bonus on Intimidate and Sense Motive checks.
  • Languages: Geralites begin play speaking Common. Geralites with high intelligence can choose from the following languages: Celestial, Catfolk, Draconic, Dwarven, Elven, Halfling and Sylvan.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.


See Also