Aaron Quick (CR ½; XP 200)
Male human arcane archer 1
LN Medium humanoid (human)
Init +2; Senses Perception +4
Defense
AC 15, touch 12, flat-footed 13
(+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +0
Offense
Speed 30 ft.
Melee flail +2 (1d8+3)
Ranged longbow +2 (1d8/x3)
Special Attacks archery pool (3 point), spell archery
Spells Prepared (CL 1st; concentration +3)
1st—gravity bow, true strike
0th—detect magic, light, message
Statistics
Str 14, Dex 15, Con 12, Int 15, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Point Blank Shot, Precise Shot
Skills Craft (weapons) +6, Knowledge (arcana) +6, Knowledge (geography) +6, Knowledge (nature) +6, Perception +4, Spellcraft +6, Survival +6
Languages Common, Elven, Goblin
Combat Gear 20 arrows; Gear backpack, bedroll, belt pouch, flail, longbow, studded leather armor, spell component pouch, wizard’s spellbook (25/100); Coins 8 gp, 5 sp
Demographics
Faith atheist
Homeland Fenian Triarchy

Aaron’s Spellbook (1st level)
1st—abundant ammunition, gravity bow, magic weapon, shield, true strike
0th—all


Aaron Quick (CR 4; XP 1,200)
Male human arcane archer 5
LN Medium humanoid (human)
Init +3; Senses Perception +8
Defense
AC 18, touch 13, flat-footed 15
(+5 armor, +3 Dex)
hp 41 (5d8+15)
Fort +7, Ref +8, Will +2
Offense
Speed 30 ft.
Melee mwk flail +6 (1d8+3)
Ranged +1 composite longbow (+2 Str) +8 (1d8+3/x3)
Special Attacks archery pool (4 point; weapon properties), ranged spellstrike, spell archery
Spells Prepared (CL 5th; concentration +7)
2nd—arrow eruption, protection from arrows, ricochet shot
1st—hydraulic push, gravity bow (x2), shield, true strike
0th—acid splash, detect magic, light, message
Statistics
Str 14, Dex 16, Con 14, Int 15, Wis 10, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Deadly Aim, Point Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills Craft (weapons) +10, Knowledge (arcana) +10, Knowledge (geography) +10, Knowledge (nature) +10, Perception +8, Spellcraft +10, Survival +8
Languages Common, Elven, Goblin
SQ spell recall
Combat Gear 20 arrows; Gear backpack, belt of mighty constitution +2, bedroll, belt pouch, +1 composite longbow (+2 Str), cloak of resistance +1, mwk flail, +1 mithral shirt, spell component pouch, wizard’s spellbook (33/100); Coins 385 gp
Demographics
Faith atheist
Homeland Fenian Triarchy

Aaron’s Spellbook (5th level)
2nd—arrow eruption, glitterdust, protection from arrows, ricochet shot
1st—abundant ammunition, chill touch, feather fall, gravity bow, hydraulic push, magic missile, magic weapon, shield, true strike
0th—all


Aaron Quick (CR 9; XP 6,400)
Male human arcane archer 10
LN Medium humanoid (human)
Init +3; Senses Perception +13
Defense
AC 24, touch 13, flat-footed 21
(+9 armor, +3 Dex, +2 shield)
hp*8 78 (10d8+30)
Fort** +10, Ref +11, Will +6
Offense
Speed 30 ft.
Melee mwk flail +10/+5 (1d8+3)
Ranged +3 composite longbow (+2 Str) +15/+10 (1d8+5/x3)
Special Attacks archer’s luck (1/day), archery pool (10 point; weapon properties), imbue arrow, ranged spellstrike, spell archery
Spells Prepared (CL 10th; concentration +13)
4th—black tentacles
3rd—fireball (R-DC 16), keen edge, stinking cloud (F-DC 16), versatile weapon
2nd—arrow eruption, cat’s grace, glitterdust (W-DC 14), protection from arrows, ricochet shot
1st—hydraulic push, gravity bow (x2), shield, true strike (x2)
0th—acid splash, detect magic, light, message, resistance
Statistics
Str 14, Dex 16, Con 14, Int 16, Wis 10, Cha 8
Base Atk +7; CMB +9; CMD 22
Feats Deadly Aim, Extra Archery Pool, Iron Will, Parting Shot, Point Blank Master, Point Blank Shot, Precise Shot, Weapon Focus (longbow)
Skills Craft (weapons) +15, Knowledge (arcana) +15, Knowledge (geography) +15, Knowledge (nature) +15, Perception +13, Spellcraft +15, Survival +13, Swim +5;
ACP -2
Languages Common, Elven, Goblin
SQ arcane access, spell recall
Combat Gear 20 arrows; Gear backpack, belt of mighty constitution +2, bedroll, belt pouch, brooch of shielding, celestial armor, cloak of resistance +1, +3 composite longbow (+2 Str), mwk flail, gloves of arrow snaring, ring of force shield, spell component pouch, wizard’s spellbook (43/100); Coins 135 gp
Demographics
Faith atheist
Homeland Fenian Triarchy

Aaron’s Spellbook (10th level)
4th—black tentacles, named bullet
3rd—fireball, flame arrow, keen edge, stinking cloud, vampiric touch, versatile weapon
2nd—arrow eruption, cat’s grace, elemental touch, glitterdust, protection from arrows, ricochet shot
1st—abundant ammunition, chill touch, feather fall, gravity bow, hydraulic push, magic missile, magic weapon, shield, true strike
0th—all


Aaron Quick (CR 14; XP 38,400)
Male human arcane archer 15
LN Medium humanoid (human)
Init +3; Senses Perception +18
Defense
AC 26, touch 15, flat-footed 21
(+9 armor, +5 Dex, +2 shield)
hp 131 (15d8+60)
Fort +17, Ref +19, Will +12
Offense
Speed 30 ft.
Melee mwk flail +16/+11/+6 (1d8+5)
Ranged +5 composite longbow (+4 Str) +23/+18/+13 (1d8+11/x3)
Special Attacks archer’s luck (2/day), archery pool (14 point; weapon properties), imbue arrow, phase arrow, ranged spellstrike, seeker arrow, spell archery
Spells Prepared (CL 15th; concentration +19)
5th—beast shape III, dismissal (W-DC 18), hold monster (W-DC 18)
4th—black tentacles (x2), contagion (F-DC 17) (x3)
3rd—fireball (R-DC 16), keen edge, stinking cloud (F-DC 16), versatile weapon (x2)
2nd—arrow eruption (x2), cat’s grace, glitterdust (W-DC 14), protection from arrows, ricochet shot
1st—hydraulic push, gravity bow (x2), shield, true strike (x2)
0th—acid splash, detect magic, light, message, resistance
Statistics
Str 18, Dex 21, Con 16, Int 18, Wis 10, Cha 8
Base Atk +11; CMB +15; CMD 30
Feats Deadly Aim, Deadly Calm, Extra Archery Pool (x2), Iron Will, Parting Shot, Point Blank Master, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Skills Craft (weapons) +21, Knowledge (arcana) +21, Knowledge (dungeoneering) +21, Knowledge (geography) +21, Knowledge (nature) +21, Perception +18, Spellcraft +21, Survival +18, Swim +12; ACP -2
Languages Common, Elven, Goblin
SQ arcane access, improved spell recall
Combat Gear 20 arrows; Gear backpack, belt of physical perfection +4, bedroll, belt pouch, brooch of shielding, celestial armor, cloak of resistance +5, +5 composite longbow (+2 Str), mwk flail, gloves of arrow snaring, ring of force shield, tome of clear thought +2 (used), spell component pouch, wizard’s spellbook (53/100); Coins 2,800 gp
Demographics
Faith atheist
Homeland Fenian Triarchy

Aaron’s Spellbook (15th level)
5th—beast shape III, break enchantment, dismissal, elemental body II, hold monster, wall of force
4th—black tentacles, contagion, crushing despair, named bullet, solid fog, stoneskin
3rd—fireball, flame arrow, keen edge, stinking cloud, vampiric touch, versatile weapon
2nd—arrow eruption, cat’s grace, elemental touch, glitterdust, protection from arrows, ricochet shot
1st—abundant ammunition, chill touch, feather fall, gravity bow, hydraulic push, magic missile, magic weapon, shield, true strike
0th—all

“Even a slender reed can become a mighty spear. Here, let me show you how.”

Living amid the reeds of the marshlands in the Fenian Triarchy is a humble existence, even for a village chieftain’s son. The Reedlands are part of that nation, but are rarely at the forefront of Fenian politics, and are left to their own devices, for good or ill, most of the time. In this environment, Aaron grew up calm and unassuming, mastering the simple arts of his people while learning basic and easy magic from his grandfather. His people were people of the bow, and their livelihood revolved around developing skill with that weapon, to provide food, defend against predators, and even for entertainment and the qualification of would-be suitors and prospective leaders.

Aaron remained completely ignorant of his talents until the night the Skorath arrived. These black-clad marauders were a vicious tribe of landless nomads sworn to the destructive methods of the mad god Fenris Kul and known primarily for murder, raiding, and the razing of entire villages to the ground in a single night, the Skorath struck Aaron’s home like an unrelenting storm. Their bamboo bows and wooden clubs were no match for the blackened steel the insane attacker wielded, and the tribe died bravely, if not effectively.

Caught meditating in his elder grandfather’s hut at the beginning of the attack, Aaron was powerless to join in the terrible battle he could hear raging outside. When the sounds of murder finally ceased, the silence was very short-lived. The doors to the elder’s hut shattered inward and warriors began pouring inside. It was then, standing beside his family with his grandfather’s reed bow in hand, that Aaron discovered his true gifts. Subtly, over the years of his training, Aaron’s magic and archery skills had blended to become one and the same thing- a fusion of man, longbow, and magic.

Firing so quickly that he was almost a blur, Aaron showered the Skorath warriors with shafts. In the initial rush, twenty raiders charged into the hut. None of them made it even halfway inside. The second press was twenty more and again, none of them reached the ceaseless archer or his loved ones. The bodies piled up, and the moans of the dying filled the air. For a few brief moments, Aaron feel hope that somehow, he and his family might survive the night.

Then came the roar of orders outside. Raiders stopped rushing into the hut. Instead, the Skorath pitched oil and torches at the wood-and-thatch structure. The flames caught quickly, consuming the walls and supports while Aaron and his kin could only huddle together in desperate panic. The end came quickly, with the hut’s ceiling crashing down ablaze. The Skorath left with their prizes of paltry goods and a few slaves, and went on their way.

When Aaron awoke, the sole survivor of his family and his tribe, there was nothing left of his home. Though burned and scarred from his ordeal, he had somehow survived. He dragged himself out of the ruins of his home, his only possessions the bow of his ancestors. With it, he hunted and survived the coming winter. With it, he grew lean and strong as he searched for any sign of the Skorath’s passage after they murdered his people. He has seen their works, and tried to understand their mad path through the world, their hiding places, and seen the death they have wrought. His bow is his greatest friend, and he has little more than this weapon…

And someday, with that weapon, he will have his revenge.